Zombie Sand
What I worked on?
Simulation +Â Post-production


For this project, I advanced my work with grain and sand simulations, applying them to an animated character for a more sophisticated effect. Afterward, I composited the scene, refining colors and shadows to seamlessly integrate it into a realistic beach environment.
Sculpture of Anubis
What I worked on?
Simulation + Post-production


One of my first simulations using Houdini, where I invested a lot of effort and dedication, and was extremely satisfied with the final result—especially for a first attempt. This project combines two sand simulations: one focused on a particle trail and the other on the natural collapse and destruction of a sand statue.


