Sand Simulations

Simulating dynamic and realistic sand interactions using Houdini Grains.

Zombie Sand

What I worked on?
Simulation + Post-production

For this project, I advanced my work with grain and sand simulations, applying them to an animated character for a more sophisticated effect. Afterward, I composited the scene, refining colors and shadows to seamlessly integrate it into a realistic beach environment.
Sculpture of Anubis

What I worked on?
Simulation + Post-production

One of my first simulations using Houdini, where I invested a lot of effort and dedication, and was extremely satisfied with the final result—especially for a first attempt. This project combines two sand simulations: one focused on a particle trail and the other on the natural collapse and destruction of a sand statue.
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